TargetNumVolumetricLightmapTasks

TargetNumVolumetricLightmapTasks

#Overview

name: TargetNumVolumetricLightmapTasks

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:98, section: [DevOptions.VolumetricLightmaps]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2793

Scope (from outer to inner):

file
function     void FLightmassProcessor::InitiateExport

Source code excerpt:

		const int32 NumTopLevelBricks = VolumetricLightmapSettings.TopLevelGridSize.X * VolumetricLightmapSettings.TopLevelGridSize.Y * VolumetricLightmapSettings.TopLevelGridSize.Z;
		
		int32 TargetNumVolumetricLightmapTasks;
		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.VolumetricLightmaps"), TEXT("TargetNumVolumetricLightmapTasks"), TargetNumVolumetricLightmapTasks, GLightmassIni));

		const int32 NumTasksPerTopLevelBrick = FMath::Clamp(TargetNumVolumetricLightmapTasks / NumTopLevelBricks, 1, VolumetricLightmapSettings.BrickSize * VolumetricLightmapSettings.BrickSize * VolumetricLightmapSettings.BrickSize);

		// Generate task guids for top level volumetric lightmap cells
		for (int32 VolumetricLightmapTaskIndex = 0; 
			VolumetricLightmapTaskIndex < NumTopLevelBricks * NumTasksPerTopLevelBrick; 
			VolumetricLightmapTaskIndex++)
		{