TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks
TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks
#Overview
name: TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Task and thread priority for the experiemntal async end of frame tasks.\nArguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks bnh
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:325
Scope: file
Source code excerpt:
static FAutoConsoleTaskPriority CPrio_AsyncEndOfFrameGameTasks(
TEXT("TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks"),
TEXT("Task and thread priority for the experiemntal async end of frame tasks."),
ENamedThreads::HighThreadPriority,
ENamedThreads::NormalTaskPriority,
ENamedThreads::HighTaskPriority
);