TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask
TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask
#Overview
name: TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Task and thread priority for FParallelAnimationEvaluationTask\nArguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask bnh
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp:101
Scope: file
Source code excerpt:
FAutoConsoleTaskPriority CPrio_ParallelAnimationEvaluationTask(
TEXT("TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask"),
TEXT("Task and thread priority for FParallelAnimationEvaluationTask"),
ENamedThreads::HighThreadPriority, // if we have high priority task threads, then use them...
ENamedThreads::NormalTaskPriority, // .. at normal task priority
ENamedThreads::HighTaskPriority // if we don't have hi pri threads, then use normal priority threads at high task priority instead
);