TemplateTextStyle
TemplateTextStyle
#Overview
name: TemplateTextStyle
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:20, section: [/Script/CommonUI.CommonUIEditorSettings]
- INI Section:
/Script/CommonUI.CommonUIEditorSettings
- Raw value:
/Game/UI/Foundation/Text/TextStyle-Regular.TextStyle-Regular_C
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonUIEditorSettings.cpp:28
Scope (from outer to inner):
file
function void UCommonUIEditorSettings::LoadEditorData
Source code excerpt:
{
TemplateTextStyleClass = TemplateTextStyle.LoadSynchronous();
TemplateButtonStyleClass = TemplateButtonStyle.LoadSynchronous();
TemplateBorderStyleClass = TemplateBorderStyle.LoadSynchronous();
if (GUObjectArray.IsDisregardForGC(this))
{
if (TemplateTextStyleClass)
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUIEditorSettings.h:35
Scope (from outer to inner):
file
class class UCommonUIEditorSettings : public UObject
Source code excerpt:
/** Newly created CommonText Widgets will use this style. */
UPROPERTY(config, EditAnywhere, Category = "Text")
TSoftClassPtr<UCommonTextStyle> TemplateTextStyle;
/** Newly created CommonButton Widgets will use this style. */
UPROPERTY(config, EditAnywhere, Category = "Buttons")
TSoftClassPtr<UCommonButtonStyle> TemplateButtonStyle;
/** Newly created CommonBorder Widgets will use this style. */