TextEditBeamCursorClassName

TextEditBeamCursorClassName

#Overview

name: TextEditBeamCursorClassName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Media/PixelStreaming/Config/BasePixelStreaming.ini:3, section: [/Script/PixelStreaming.PixelStreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingInput/Public/EditorPixelStreamingSettings.h:22

Scope (from outer to inner):

file
class        class UPixelStreamingSettings : public UDeveloperSettings

Source code excerpt:

	FSoftClassPath DefaultCursorClassName;
	UPROPERTY(config, EditAnywhere, Category = PixelStreaming)
	FSoftClassPath TextEditBeamCursorClassName;

	/**
	 * Pixel Streaming can have a server-side cursor (where the cursor itself
	 * is shown as part of the video), or a client-side cursor (where the cursor
	 * is shown by the browser). In the latter case we need to turn the UE4
	 * cursor invisible.