TextureAtlasSize

TextureAtlasSize

#Overview

name: TextureAtlasSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2931, section: [SlateRenderer]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:267

Scope (from outer to inner):

file
function     FSlateRHIResourceManager::FSlateRHIResourceManager

Source code excerpt:

		{
			int32 RequestedSize = 1024;
			GConfig->GetInt(TEXT("SlateRenderer"), TEXT("TextureAtlasSize"), RequestedSize, GEngineIni);
			AtlasSize = FMath::Clamp<uint32>(RequestedSize, 0, 2048);

			int32 MaxAtlasedTextureWidth = 256;
			int32 MaxAtlasedTextureHeight = 256;
			GConfig->GetInt(TEXT("SlateRenderer"), TEXT("MaxAtlasedTextureWidth"), MaxAtlasedTextureWidth, GEngineIni);
			GConfig->GetInt(TEXT("SlateRenderer"), TEXT("MaxAtlasedTextureHeight"), MaxAtlasedTextureHeight, GEngineIni);