TextureAtlasSize
TextureAtlasSize
#Overview
name: TextureAtlasSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2931, section: [SlateRenderer]
- INI Section:
SlateRenderer
- Raw value:
1024
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:267
Scope (from outer to inner):
file
function FSlateRHIResourceManager::FSlateRHIResourceManager
Source code excerpt:
{
int32 RequestedSize = 1024;
GConfig->GetInt(TEXT("SlateRenderer"), TEXT("TextureAtlasSize"), RequestedSize, GEngineIni);
AtlasSize = FMath::Clamp<uint32>(RequestedSize, 0, 2048);
int32 MaxAtlasedTextureWidth = 256;
int32 MaxAtlasedTextureHeight = 256;
GConfig->GetInt(TEXT("SlateRenderer"), TEXT("MaxAtlasedTextureWidth"), MaxAtlasedTextureWidth, GEngineIni);
GConfig->GetInt(TEXT("SlateRenderer"), TEXT("MaxAtlasedTextureHeight"), MaxAtlasedTextureHeight, GEngineIni);