tick.DoAsyncEndOfFrameTasks
tick.DoAsyncEndOfFrameTasks
#Overview
name: tick.DoAsyncEndOfFrameTasks
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Experimental option to run various things concurrently with the HUD render.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:95
Scope: file
Source code excerpt:
static int32 GDoAsyncEndOfFrameTasks = 0;
static FAutoConsoleVariableRef CVarDoAsyncEndOfFrameTasks(
TEXT("tick.DoAsyncEndOfFrameTasks"),
GDoAsyncEndOfFrameTasks,
TEXT("Experimental option to run various things concurrently with the HUD render.")
);
static int32 GMinimizedSyncDrawToGPU = 1;
static FAutoConsoleVariableRef CVarMinimizedSyncDrawToGPU(
#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:338
Scope: file
Source code excerpt:
);
/** Task that executes concurrently with Slate when tick.DoAsyncEndOfFrameTasks is true. */
class FExecuteConcurrentWithSlateTickTask
{
TFunction<void()> TickWithSlate;
public: