tick.DoAsyncEndOfFrameTasks

tick.DoAsyncEndOfFrameTasks

#Overview

name: tick.DoAsyncEndOfFrameTasks

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:95

Scope: file

Source code excerpt:

static int32 GDoAsyncEndOfFrameTasks = 0;
static FAutoConsoleVariableRef CVarDoAsyncEndOfFrameTasks(
	TEXT("tick.DoAsyncEndOfFrameTasks"),
	GDoAsyncEndOfFrameTasks,
	TEXT("Experimental option to run various things concurrently with the HUD render.")
	);

static int32 GMinimizedSyncDrawToGPU = 1;
static FAutoConsoleVariableRef CVarMinimizedSyncDrawToGPU(

#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:338

Scope: file

Source code excerpt:

);

/** Task that executes concurrently with Slate when tick.DoAsyncEndOfFrameTasks is true. */
class FExecuteConcurrentWithSlateTickTask
{
	TFunction<void()> TickWithSlate;

public: