tick.MinimizedSyncDrawToGPU

tick.MinimizedSyncDrawToGPU

#Overview

name: tick.MinimizedSyncDrawToGPU

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:102

Scope: file

Source code excerpt:

static int32 GMinimizedSyncDrawToGPU = 1;
static FAutoConsoleVariableRef CVarMinimizedSyncDrawToGPU(
	TEXT("tick.MinimizedSyncDrawToGPU"),
	GMinimizedSyncDrawToGPU,
	TEXT("True means we will wait for GPU idle when minimized. Prevents mem leaks due to CPU issuing draws faster than GPU processes when minimized.")
);

bool ParseResolution(const TCHAR* InResolution, uint32& OutX, uint32& OutY, int32& WindowMode);