tick.MinimizedSyncDrawToGPU
tick.MinimizedSyncDrawToGPU
#Overview
name: tick.MinimizedSyncDrawToGPU
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
True means we will wait for GPU idle when minimized. Prevents mem leaks due to CPU issuing draws faster than GPU processes when minimized.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:102
Scope: file
Source code excerpt:
static int32 GMinimizedSyncDrawToGPU = 1;
static FAutoConsoleVariableRef CVarMinimizedSyncDrawToGPU(
TEXT("tick.MinimizedSyncDrawToGPU"),
GMinimizedSyncDrawToGPU,
TEXT("True means we will wait for GPU idle when minimized. Prevents mem leaks due to CPU issuing draws faster than GPU processes when minimized.")
);
bool ParseResolution(const TCHAR* InResolution, uint32& OutX, uint32& OutY, int32& WindowMode);