TileSetUpdateInterval
TileSetUpdateInterval
#Overview
name: TileSetUpdateInterval
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2811, section: [/Script/NavigationSystem.RecastNavMesh]
- INI Section:
/Script/NavigationSystem.RecastNavMesh
- Raw value:
1.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp:540
Scope (from outer to inner):
file
function ARecastNavMesh::ARecastNavMesh
Source code excerpt:
, bAllowWorldPartitionedNavMesh(false)
#endif // WITH_EDITORONLY_DATA
, TileSetUpdateInterval(1.0f)
, NavMeshVersion(NAVMESHVER_LATEST)
, RecastNavMeshImpl(NULL)
{
HeuristicScale = 0.999f;
LedgeSlopeFilterMode = ENavigationLedgeSlopeFilterMode::Recast;
RegionPartitioning = ERecastPartitioning::Watershed;
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h:964
Scope (from outer to inner):
file
class class ARecastNavMesh : public ANavigationData
Source code excerpt:
/** indicates how often we will sort navigation tiles to mach players position */
UPROPERTY(config)
float TileSetUpdateInterval;
/** contains last available dtPoly's flag bit set (8th bit at the moment of writing) */
static NAVIGATIONSYSTEM_API FNavPolyFlags NavLinkFlag;
/** Squared draw distance */
static NAVIGATIONSYSTEM_API FVector::FReal DrawDistanceSq;