TileSetUpdateInterval

TileSetUpdateInterval

#Overview

name: TileSetUpdateInterval

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2811, section: [/Script/NavigationSystem.RecastNavMesh]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp:540

Scope (from outer to inner):

file
function     ARecastNavMesh::ARecastNavMesh

Source code excerpt:

	, bAllowWorldPartitionedNavMesh(false)
#endif // WITH_EDITORONLY_DATA
	, TileSetUpdateInterval(1.0f)
	, NavMeshVersion(NAVMESHVER_LATEST)	
	, RecastNavMeshImpl(NULL)
{
	HeuristicScale = 0.999f;
	LedgeSlopeFilterMode = ENavigationLedgeSlopeFilterMode::Recast;
	RegionPartitioning = ERecastPartitioning::Watershed;

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h:964

Scope (from outer to inner):

file
class        class ARecastNavMesh : public ANavigationData

Source code excerpt:

	/** indicates how often we will sort navigation tiles to mach players position */
	UPROPERTY(config)
	float TileSetUpdateInterval;
	
	/** contains last available dtPoly's flag bit set (8th bit at the moment of writing) */
	static NAVIGATIONSYSTEM_API FNavPolyFlags NavLinkFlag;

	/** Squared draw distance */
	static NAVIGATIONSYSTEM_API FVector::FReal DrawDistanceSq;