TimecodeProvider.reset

TimecodeProvider.reset

#Overview

name: TimecodeProvider.reset

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3060

Scope: file

Source code excerpt:


static FAutoConsoleCommand GResetTimecode(
	TEXT("TimecodeProvider.reset"),
	TEXT("Resets the current timecode provider."),
	FConsoleCommandDelegate::CreateStatic(&ResetTimecode));

/**
* Loads all Engine object references from their corresponding config entries.
*/

#Loc: <Workspace>/Engine/Plugins/Animation/LiveLinkHub/Source/LiveLinkHubMessaging/Private/LiveLinkHubMessages.cpp:66

Scope (from outer to inner):

file
function     void FLiveLinkHubTimecodeSettings::AssignTimecodeSettingsAsProviderToEngine

Source code excerpt:

	{
		// Force the timecode provider to reset back to the default setting.
		GEngine->Exec( GEngine->GetCurrentPlayWorld(nullptr), TEXT( "TimecodeProvider.reset" ) );
	}
}