ToggleForceDefaultMaterial
ToggleForceDefaultMaterial
#Overview
name: ToggleForceDefaultMaterial
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Render all meshes with the default material.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:144
Scope: file
Source code excerpt:
static FAutoConsoleCommand GToggleForceDefaultMaterialCmd(
TEXT("ToggleForceDefaultMaterial"),
TEXT("Render all meshes with the default material."),
FConsoleCommandDelegate::CreateStatic(ToggleForceDefaultMaterial)
);
static TAutoConsoleVariable<int32> CVarRayTracingStaticMeshes(
TEXT("r.RayTracing.Geometry.StaticMeshes"),
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:135
Scope (from outer to inner):
file
function static void ToggleForceDefaultMaterial
Source code excerpt:
bool GForceDefaultMaterial = false;
static void ToggleForceDefaultMaterial()
{
FlushRenderingCommands();
GForceDefaultMaterial = !GForceDefaultMaterial;
UE_LOG(LogStaticMesh,Log,TEXT("Force default material %s"),GForceDefaultMaterial ? TEXT("ENABLED") : TEXT("DISABLED"));
FGlobalComponentReregisterContext ReregisterContext;
}