ToggleReversedIndexBuffers

ToggleReversedIndexBuffers

#Overview

name: ToggleReversedIndexBuffers

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:88

Scope: file

Source code excerpt:


static FAutoConsoleCommand GToggleReversedIndexBuffersCmd(
	TEXT("ToggleReversedIndexBuffers"),
	TEXT("Render static meshes with negative transform determinants using a reversed index buffer."),
	FConsoleCommandDelegate::CreateStatic(ToggleReversedIndexBuffers)
	);

// TODO: Should move this outside of SM, since Nanite can be used for multiple primitive types
TAutoConsoleVariable<int32> CVarRenderNaniteMeshes(

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:59

Scope (from outer to inner):

file
function     static void ToggleReversedIndexBuffers

Source code excerpt:

}

static void ToggleReversedIndexBuffers()
{
	FlushRenderingCommands();
	GUseReversedIndexBuffer = !GUseReversedIndexBuffer;
	UE_LOG(LogStaticMesh,Log,TEXT("Reversed index buffers %s"),GUseReversedIndexBuffer ? TEXT("ENABLED") : TEXT("DISABLED"));
	FGlobalComponentReregisterContext ReregisterContext;
}