ToggleReversedIndexBuffers
ToggleReversedIndexBuffers
#Overview
name: ToggleReversedIndexBuffers
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Render static meshes with negative transform determinants using a reversed index buffer.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:88
Scope: file
Source code excerpt:
static FAutoConsoleCommand GToggleReversedIndexBuffersCmd(
TEXT("ToggleReversedIndexBuffers"),
TEXT("Render static meshes with negative transform determinants using a reversed index buffer."),
FConsoleCommandDelegate::CreateStatic(ToggleReversedIndexBuffers)
);
// TODO: Should move this outside of SM, since Nanite can be used for multiple primitive types
TAutoConsoleVariable<int32> CVarRenderNaniteMeshes(
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp:59
Scope (from outer to inner):
file
function static void ToggleReversedIndexBuffers
Source code excerpt:
}
static void ToggleReversedIndexBuffers()
{
FlushRenderingCommands();
GUseReversedIndexBuffer = !GUseReversedIndexBuffer;
UE_LOG(LogStaticMesh,Log,TEXT("Reversed index buffers %s"),GUseReversedIndexBuffer ? TEXT("ENABLED") : TEXT("DISABLED"));
FGlobalComponentReregisterContext ReregisterContext;
}