ToolMenus.Edit

ToolMenus.Edit

#Overview

name: ToolMenus.Edit

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:1013

Scope (from outer to inner):

file
function     void UEditorEngine::InitEditor

Source code excerpt:


		static FAutoConsoleCommand ToolMenusEditMenusModeCVar = FAutoConsoleCommand(
			TEXT("ToolMenus.Edit"),
			TEXT("Experimental: Enable edit menus mode toggle in level editor's windows menu"),
			FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& Args)
		{
			IToolMenusEditorModule::Get().RegisterShowEditMenusModeCheckbox();

			if (!UToolMenus::Get()->EditMenuDelegate.IsBound())