ToolMenus.Edit
ToolMenus.Edit
#Overview
name: ToolMenus.Edit
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Experimental: Enable edit menus mode toggle in level editor\'s windows menu
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp:1013
Scope (from outer to inner):
file
function void UEditorEngine::InitEditor
Source code excerpt:
static FAutoConsoleCommand ToolMenusEditMenusModeCVar = FAutoConsoleCommand(
TEXT("ToolMenus.Edit"),
TEXT("Experimental: Enable edit menus mode toggle in level editor's windows menu"),
FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& Args)
{
IToolMenusEditorModule::Get().RegisterShowEditMenusModeCheckbox();
if (!UToolMenus::Get()->EditMenuDelegate.IsBound())