TorqueUnits
TorqueUnits
#Overview
name: TorqueUnits
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:534, section: [/Script/UnrealEd.EditorProjectAppearanceSettings]
- INI Section:
/Script/UnrealEd.EditorProjectAppearanceSettings
- Raw value:
EUnit::NewtonMeters
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorProjectSettings.cpp:121
Scope: file
Source code excerpt:
Settings.SetDisplayUnits(EUnitType::Force, ForceUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, TorqueUnits))
{
Settings.SetDisplayUnits(EUnitType::Torque, TorqueUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, ImpulseUnits))
{
Settings.SetDisplayUnits(EUnitType::Impulse, ImpulseUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, PositionalImpulseUnits))
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h:102
Scope (from outer to inner):
file
class class UEditorProjectAppearanceSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "Torque", Tooltip = "Choose the units in which to display torques.", ValidEnumValues = "NewtonMeters, KilogramCentimetersSquaredPerSecondSquared"))
EUnit TorqueUnits;
UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "Impulse", Tooltip = "Choose the units in which to display impulses.", ValidEnumValues = "NewtonSeconds"))
EUnit ImpulseUnits;
UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "PositionalImpulse", Tooltip = "Choose the units in which to display positional impulses.", ValidEnumValues = "KilogramMeters, KilogramCentimeters"))
EUnit PositionalImpulseUnits;