TorqueUnits

TorqueUnits

#Overview

name: TorqueUnits

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:534, section: [/Script/UnrealEd.EditorProjectAppearanceSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorProjectSettings.cpp:121

Scope: file

Source code excerpt:

		Settings.SetDisplayUnits(EUnitType::Force, ForceUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, TorqueUnits))
	{
		Settings.SetDisplayUnits(EUnitType::Torque, TorqueUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, ImpulseUnits))
	{
		Settings.SetDisplayUnits(EUnitType::Impulse, ImpulseUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, PositionalImpulseUnits))

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h:102

Scope (from outer to inner):

file
class        class UEditorProjectAppearanceSettings : public UDeveloperSettings

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "Torque", Tooltip = "Choose the units in which to display torques.", ValidEnumValues = "NewtonMeters, KilogramCentimetersSquaredPerSecondSquared"))
	EUnit TorqueUnits;

	UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "Impulse", Tooltip = "Choose the units in which to display impulses.", ValidEnumValues = "NewtonSeconds"))
	EUnit ImpulseUnits;

	UPROPERTY(EditAnywhere, config, Category = Units, AdvancedDisplay, meta = (DisplayName = "PositionalImpulse", Tooltip = "Choose the units in which to display positional impulses.", ValidEnumValues = "KilogramMeters, KilogramCentimeters"))
	EUnit PositionalImpulseUnits;