TraceFilter.FlushState

TraceFilter.FlushState

#Overview

name: TraceFilter.FlushState

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/TraceFilter.cpp:171

Scope: file

Source code excerpt:


/** Console command allowing to debug the current state of GObjectFilterAnnotations, to see which objects are Traceable*/
FAutoConsoleCommand FlushFilterStateCommand(TEXT("TraceFilter.FlushState"), TEXT("Flushes the current trace filtering state to the output log."),
		FConsoleCommandDelegate::CreateLambda([]()
		{
			TMap<const UWorld*, TArray<const AActor*>> WorldToActorMap;
			TMap<const AActor*, TArray<const UActorComponent*>> ActorToComponentMap;
			TSet<const UObject*> Objects;