TransBuffer.DumpObjectMap
TransBuffer.DumpObjectMap
#Overview
name: TransBuffer.DumpObjectMap
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to dump the object map each time a transaction is written for debugging purposes.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp:1269
Scope (from outer to inner):
file
namespace TransBuffer
Source code excerpt:
namespace TransBuffer
{
static FAutoConsoleVariable DumpTransBufferObjectMap(TEXT("TransBuffer.DumpObjectMap"), false, TEXT("Whether to dump the object map each time a transaction is written for debugging purposes."));
}
int32 UTransBuffer::End()
{
CheckState();
const int32 Result = ActiveCount;