TransmissionSampleSize
TransmissionSampleSize
#Overview
name: TransmissionSampleSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:58, section: [DevOptions.StaticLightingMaterial]
- INI Section:
DevOptions.StaticLightingMaterial
- Raw value:
256
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2215
Scope (from outer to inner):
file
function void FLightmassExporter::WriteSceneSettings
Source code excerpt:
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("EmissiveSampleSize"), Scene.MaterialSettings.EmissiveSize, GLightmassIni));
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("DiffuseSampleSize"), Scene.MaterialSettings.DiffuseSize, GLightmassIni));
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("TransmissionSampleSize"), Scene.MaterialSettings.TransmissionSize, GLightmassIni));
VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("NormalSampleSize"), Scene.MaterialSettings.NormalSize, GLightmassIni));
const FString DiffuseStr = GConfig->GetStr(TEXT("DevOptions.StaticLightingMaterial"), TEXT("DebugDiffuse"), GLightmassIni);
VERIFYLIGHTMASSINI(FParse::Value(*DiffuseStr, TEXT("R="), Scene.MaterialSettings.DebugDiffuse.R));
VERIFYLIGHTMASSINI(FParse::Value(*DiffuseStr, TEXT("G="), Scene.MaterialSettings.DebugDiffuse.G));
VERIFYLIGHTMASSINI(FParse::Value(*DiffuseStr, TEXT("B="), Scene.MaterialSettings.DebugDiffuse.B));
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/LightmassRender.cpp:865
Scope (from outer to inner):
file
class class FLightmassMaterialProxy : public FMaterial, public FMaterialRenderProxy
function bool GetRenderTargetFormatAndSize
Source code excerpt:
if (InMaterialProperty == MP_Opacity)
{
verify(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("TransmissionSampleSize"), GlobalSize, GLightmassIni));
}
else
{
OutSizeX = 0;
OutSizeY = 0;
return false;