Turnkey
Turnkey
#Overview
name: Turnkey
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:2851
Scope (from outer to inner):
file
function bool FTurnkeySupportModule::Exec_Editor
Source code excerpt:
bool FTurnkeySupportModule::Exec_Editor( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar )
{
if (FParse::Command( &Cmd, TEXT("Turnkey")) )
{
// run Turnkey via UAT. The Cmd is added at the end in case the user wants to run additional commands
const FString CommandLine = FString::Printf( TEXT("Turnkey %s %s %s"), *ITurnkeyIOModule::Get().GetUATParams(), *FTurnkeyEditorSupport::GetUATOptions(), Cmd );
FTurnkeyEditorSupport::RunUAT(CommandLine, FText::GetEmpty(), LOCTEXT("Turnkey_CustomTurnkeyName", "Executing Turnkey"), LOCTEXT("Turnkey_CustomTurnkeyShortName", "Turnkey"), FAppStyle::Get().GetBrush(TEXT("MainFrame.PackageProject")));
return true;
}