Turnkey

Turnkey

#Overview

name: Turnkey

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:2851

Scope (from outer to inner):

file
function     bool FTurnkeySupportModule::Exec_Editor

Source code excerpt:

bool FTurnkeySupportModule::Exec_Editor( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar )
{
	if (FParse::Command( &Cmd, TEXT("Turnkey")) )
	{
		// run Turnkey via UAT. The Cmd is added at the end in case the user wants to run additional commands
		const FString CommandLine = FString::Printf( TEXT("Turnkey %s %s %s"), *ITurnkeyIOModule::Get().GetUATParams(), *FTurnkeyEditorSupport::GetUATOptions(), Cmd );
		FTurnkeyEditorSupport::RunUAT(CommandLine, FText::GetEmpty(), LOCTEXT("Turnkey_CustomTurnkeyName", "Executing Turnkey"), LOCTEXT("Turnkey_CustomTurnkeyShortName", "Turnkey"), FAppStyle::Get().GetBrush(TEXT("MainFrame.PackageProject")));
		return true;
	}