TypedElements.OutputRegistredTypeElementsToClipboard
TypedElements.OutputRegistredTypeElementsToClipboard
#Overview
name: TypedElements.OutputRegistredTypeElementsToClipboard
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Output a debug string to the clipboard and to the log./n\t\t\tIt contains the names of the Typed Elements registred and their Interfaces./n\t\t\tFor each Interface it also provide the path of the class that implements it.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Elements/Framework/EditorElements.cpp:85
Scope (from outer to inner):
file
function void RegisterEditorElements
Source code excerpt:
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("TypedElements.OutputRegistredTypeElementsToClipboard"),
TEXT("Output a debug string to the clipboard and to the log./n\
It contains the names of the Typed Elements registred and their Interfaces./n\
For each Interface it also provide the path of the class that implements it."),
FConsoleCommandDelegate::CreateLambda([]()
{
FString DebugString = UTypedElementRegistry::GetInstance()->RegistredElementTypesAndInterfacesToString();
FPlatformApplicationMisc::ClipboardCopy(*DebugString);
UE_LOG(LogTypedElementEditor, Log, TEXT("%s"), *DebugString);
})
);
OnRegisterEditorElementsDelegate.Broadcast();
}