UAssetLoadTest
UAssetLoadTest
#Overview
name: UAssetLoadTest
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Continuously load assets and GC in the backgroud. Debugging option, this may or may not work with all assets. The test runs forever. If no arg is given all assets in /Game/Content are scanned.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:18478
Scope: file
Source code excerpt:
static FAutoConsoleCommand UAssetLoadTestCmd(
TEXT("UAssetLoadTest"),
TEXT("Continuously load assets and GC in the backgroud. Debugging option, this may or may not work with all assets. The test runs forever. If no arg is given all assets in /Game/Content are scanned."),
FConsoleCommandWithArgsDelegate::CreateStatic(&DoUAssetLoadTest)
);
#endif