UAssetLoadTest

UAssetLoadTest

#Overview

name: UAssetLoadTest

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:18478

Scope: file

Source code excerpt:


static FAutoConsoleCommand UAssetLoadTestCmd(
	TEXT("UAssetLoadTest"),
	TEXT("Continuously load assets and GC in the backgroud. Debugging option, this may or may not work with all assets. The test runs forever. If no arg is given all assets in /Game/Content are scanned."),
	FConsoleCommandWithArgsDelegate::CreateStatic(&DoUAssetLoadTest)
);

#endif