UIActionProcessingPriority
UIActionProcessingPriority
#Overview
name: UIActionProcessingPriority
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultInput.ini:38, section: [/Script/CommonUI.CommonUIInputSettings]
- INI Section:
/Script/CommonUI.CommonUIInputSettings
- Raw value:
10000
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:106
Scope (from outer to inner):
file
class class UCommonUIInputSettings : public UObject
function int32 GetUIActionProcessingPriority
Source code excerpt:
virtual void PostInitProperties() override;
int32 GetUIActionProcessingPriority() const { return UIActionProcessingPriority; }
COMMONUI_API const FUIInputAction* FindAction(FUIActionTag ActionTag) const;
COMMONUI_API const TArray<FUIInputAction>& GetUIInputActions() const { return InputActions; }
const FCommonAnalogCursorSettings& GetAnalogCursorSettings() const { return AnalogCursorSettings; }
//
private:
/** True to have the mouse pointer automatically moved to the center of whatever widget is currently focused while using a gamepad. */
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:127
Scope (from outer to inner):
file
class class UCommonUIInputSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, Config, Category = General)
int32 UIActionProcessingPriority = 10000;
/** All UI input action mappings for the project */
UPROPERTY(EditAnywhere, Config, Category = Actions, meta = (TitleProperty = "ActionTag"))
TArray<FUIInputAction> InputActions;
/** Config-only set of input action overrides - if an entry for a given action is both here and in the InputActions array, this entry wins completely. */