UMG.EnablePreviewMode

UMG.EnablePreviewMode

#Overview

name: UMG.EnablePreviewMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UMGEditor/Private/BlueprintModes/WidgetBlueprintApplicationModes.cpp:30

Scope: file

Source code excerpt:

static bool bEnablePreviewMode = false;
static FAutoConsoleVariableRef CVarEnablePreviewMode(
	TEXT("UMG.EnablePreviewMode"), 
	bEnablePreviewMode, 
	TEXT("Whether or not to enable the UMG Preview mode.")
);

bool FWidgetBlueprintApplicationModes::IsPreviewModeEnabled()
{