UMG.FlushAnimationsAtEndOfFrame

UMG.FlushAnimationsAtEndOfFrame

#Overview

name: UMG.FlushAnimationsAtEndOfFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Animation/UMGSequenceTickManager.cpp:26

Scope (from outer to inner):

file
namespace    UE::UMG

Source code excerpt:

	int32 GFlushUMGAnimationsAtEndOfFrame = 1;
	static FAutoConsoleVariableRef CVarUMGAnimationsAtEndOfFrame(
		TEXT("UMG.FlushAnimationsAtEndOfFrame"),
		GFlushUMGAnimationsAtEndOfFrame,
		TEXT("Whether to automatically flush any outstanding animations at the end of the frame, or just wait until next frame."),
		ECVF_Default
	);

	float GAnimationBudgetMs = 0.0f;