UMG.FlushAnimationsAtEndOfFrame
UMG.FlushAnimationsAtEndOfFrame
#Overview
name: UMG.FlushAnimationsAtEndOfFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to automatically flush any outstanding animations at the end of the frame, or just wait until next frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Animation/UMGSequenceTickManager.cpp:26
Scope (from outer to inner):
file
namespace UE::UMG
Source code excerpt:
int32 GFlushUMGAnimationsAtEndOfFrame = 1;
static FAutoConsoleVariableRef CVarUMGAnimationsAtEndOfFrame(
TEXT("UMG.FlushAnimationsAtEndOfFrame"),
GFlushUMGAnimationsAtEndOfFrame,
TEXT("Whether to automatically flush any outstanding animations at the end of the frame, or just wait until next frame."),
ECVF_Default
);
float GAnimationBudgetMs = 0.0f;