UnloadAndKeepRegisteredGameFeaturePlugin
UnloadAndKeepRegisteredGameFeaturePlugin
#Overview
name: UnloadAndKeepRegisteredGameFeaturePlugin
This variable is created as a Console Variable (cvar).
- type:
Cmd - help:
Unloads a game feature plugin by PluginName or URL but keeps it registered
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:414
Scope (from outer to inner):
file
function void UGameFeaturesSubsystem::Initialize
Source code excerpt:
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("UnloadAndKeepRegisteredGameFeaturePlugin"),
TEXT("Unloads a game feature plugin by PluginName or URL but keeps it registered"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld*, FOutputDevice& Ar)
{
if (TOptional<FString> PluginURL = UE::GameFeatures::GetPluginUrlForConsoleCommand(Args, Ar))
{
UGameFeaturesSubsystem::Get().UnloadGameFeaturePlugin(PluginURL.GetValue(), true);
}
}),
ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("ReleaseGameFeaturePlugin"),
TEXT("Releases a game feature plugin's InstallBundle data by PluginName or URL"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld*, FOutputDevice& Ar)
{
if (TOptional<FString> PluginURL = UE::GameFeatures::GetPluginUrlForConsoleCommand(Args, Ar))