UseAudioThread

UseAudioThread

#Overview

name: UseAudioThread

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1547, section: [Audio]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3176

Scope (from outer to inner):

file
function     int32 FEngineLoop::PreInitPreStartupScreen

Source code excerpt:

		if (!GIsEditor)
		{
			GConfig->GetBool(TEXT("Audio"), TEXT("UseAudioThread"), bUseThreadedAudio, GEngineIni);
		}
		FAudioThread::SetUseThreadedAudio(bUseThreadedAudio);
	}

	// Ensure engine localization has loaded before we show the splash
	FTextLocalizationManager::Get().WaitForAsyncTasks();