UseAudioThread
UseAudioThread
#Overview
name: UseAudioThread
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1547, section: [Audio]
- INI Section:
Audio
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3176
Scope (from outer to inner):
file
function int32 FEngineLoop::PreInitPreStartupScreen
Source code excerpt:
if (!GIsEditor)
{
GConfig->GetBool(TEXT("Audio"), TEXT("UseAudioThread"), bUseThreadedAudio, GEngineIni);
}
FAudioThread::SetUseThreadedAudio(bUseThreadedAudio);
}
// Ensure engine localization has loaded before we show the splash
FTextLocalizationManager::Get().WaitForAsyncTasks();