UseDynamicStreaming

UseDynamicStreaming

#Overview

name: UseDynamicStreaming

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1819, section: [TextureStreaming]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:136

Scope (from outer to inner):

file
function     FRenderAssetStreamingManager::FRenderAssetStreamingManager

Source code excerpt:

	int32 PoolSizeIniSetting = 0;
	GConfig->GetInt(TEXT("TextureStreaming"), TEXT("PoolSize"), PoolSizeIniSetting, GEngineIni);
	GConfig->GetBool(TEXT("TextureStreaming"), TEXT("UseDynamicStreaming"), bUseDynamicStreaming, GEngineIni);
	GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("BoostPlayerTextures"), BoostPlayerTextures, GEngineIni );
	GConfig->GetBool(TEXT("TextureStreaming"), TEXT("NeverStreamOutRenderAssets"), GNeverStreamOutRenderAssets, GEngineIni);

	// -NeverStreamOutRenderAssets
	if (FParse::Param(FCommandLine::Get(), TEXT("NeverStreamOutRenderAssets")))
	{