UseOldStyleMICEditorGroups
UseOldStyleMICEditorGroups
#Overview
name: UseOldStyleMICEditorGroups
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1834, section: [/Script/UnrealEd.EditorEngine]
- INI Section:
/Script/UnrealEd.EditorEngine
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/MaterialEditor/Private/MaterialInstanceEditor.cpp:411
Scope (from outer to inner):
file
function void FMaterialInstanceEditor::InitMaterialInstanceEditor
Source code excerpt:
bool bTempUseOldStyleMICEditorGroups = true;
GConfig->GetBool(TEXT("/Script/UnrealEd.EditorEngine"), TEXT("UseOldStyleMICEditorGroups"), bTempUseOldStyleMICEditorGroups, GEngineIni);
MaterialEditorInstance->bUseOldStyleMICEditorGroups = bTempUseOldStyleMICEditorGroups;
MaterialEditorInstance->SetSourceInstance(InstanceConstant);
MaterialEditorInstance->SetSourceFunction(MaterialFunctionOriginal);
MaterialStatsManager = FMaterialStatsUtils::CreateMaterialStats(this, false, CVarMaterialEdAllowIgnoringCompilationErrors.GetValueOnGameThread());
MaterialStatsManager->SetMaterialsDisplayNames({MaterialEditorInstance->SourceInstance->GetName()});