UseOldStyleMICEditorGroups

UseOldStyleMICEditorGroups

#Overview

name: UseOldStyleMICEditorGroups

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1834, section: [/Script/UnrealEd.EditorEngine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/MaterialEditor/Private/MaterialInstanceEditor.cpp:411

Scope (from outer to inner):

file
function     void FMaterialInstanceEditor::InitMaterialInstanceEditor

Source code excerpt:


	bool bTempUseOldStyleMICEditorGroups = true;
	GConfig->GetBool(TEXT("/Script/UnrealEd.EditorEngine"), TEXT("UseOldStyleMICEditorGroups"), bTempUseOldStyleMICEditorGroups, GEngineIni);
	MaterialEditorInstance->bUseOldStyleMICEditorGroups = bTempUseOldStyleMICEditorGroups;
	MaterialEditorInstance->SetSourceInstance(InstanceConstant);
	MaterialEditorInstance->SetSourceFunction(MaterialFunctionOriginal);

	MaterialStatsManager = FMaterialStatsUtils::CreateMaterialStats(this, false, CVarMaterialEdAllowIgnoringCompilationErrors.GetValueOnGameThread());
	MaterialStatsManager->SetMaterialsDisplayNames({MaterialEditorInstance->SourceInstance->GetName()});