ValidatePackagePayloads
ValidatePackagePayloads
#Overview
name: ValidatePackagePayloads
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Checks all payloads that a package references and makes sure that they are valid
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VirtualizationEditor/Private/ValidatePackagePayloadsConsoleCommand.cpp:115
Scope (from outer to inner):
file
namespace UE::Virtualization
Source code excerpt:
static FAutoConsoleCommand CCmdDumpPayloadToc = FAutoConsoleCommand(
TEXT("ValidatePackagePayloads"),
TEXT("Checks all payloads that a package references and makes sure that they are valid"),
FConsoleCommandWithArgsDelegate::CreateStatic(ValidatePackagePayloads));
} //namespace UE::Virtualization
#Loc: <Workspace>/Engine/Source/Editor/VirtualizationEditor/Private/ValidatePackagePayloadsConsoleCommand.cpp:42
Scope (from outer to inner):
file
namespace UE::Virtualization
function void ValidatePackagePayloads
Source code excerpt:
return true;
}
void ValidatePackagePayloads(const TArray<FString>& Args)
{
if (Args.IsEmpty())
{
UE_LOG(LogVirtualization, Error, TEXT("Command 'ValidatePackagePayloads' called without any arguments"));
return;
}