ValidatePackagePayloads

ValidatePackagePayloads

#Overview

name: ValidatePackagePayloads

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VirtualizationEditor/Private/ValidatePackagePayloadsConsoleCommand.cpp:115

Scope (from outer to inner):

file
namespace    UE::Virtualization

Source code excerpt:


static FAutoConsoleCommand CCmdDumpPayloadToc = FAutoConsoleCommand(
	TEXT("ValidatePackagePayloads"),
	TEXT("Checks all payloads that a package references and makes sure that they are valid"),
	FConsoleCommandWithArgsDelegate::CreateStatic(ValidatePackagePayloads));
} //namespace UE::Virtualization

#Loc: <Workspace>/Engine/Source/Editor/VirtualizationEditor/Private/ValidatePackagePayloadsConsoleCommand.cpp:42

Scope (from outer to inner):

file
namespace    UE::Virtualization
function     void ValidatePackagePayloads

Source code excerpt:

	return true;
}
void ValidatePackagePayloads(const TArray<FString>& Args)
{
	if (Args.IsEmpty())
	{
		UE_LOG(LogVirtualization, Error, TEXT("Command 'ValidatePackagePayloads' called without any arguments"));
		return;
	}