VersionedIntRValues
VersionedIntRValues
#Overview
name: VersionedIntRValues
The value of this variable can be defined or overridden in .ini config files. 16
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/BaseEngine.ini:3135, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3136, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3137, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3138, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3139, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3140, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3141, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3142, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3143, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3144, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3145, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3146, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3147, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3148, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3149, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3150, section: [/Script/UnrealEd.CookerSettings]
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/CookerSettings.h:170
Scope (from outer to inner):
file
class class UCookerSettings : public UDeveloperSettings
Source code excerpt:
/** List of r values that need to be versioned */
UPROPERTY(GlobalConfig, EditAnywhere, Category = Cooker, AdvancedDisplay, meta = (DisplayName = "r values that need to be versioned"))
TArray<FString> VersionedIntRValues;
/** Quality of 0 means fastest, 3 means best quality */
UPROPERTY(GlobalConfig, EditAnywhere, Category = Textures, meta = (DisplayName = "ASTC Compression Quality vs Speed (0-3, 0 is fastest)"))
int32 DefaultASTCQualityBySpeed;
/** Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size) */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:7580
Scope (from outer to inner):
file
function void GetAdditionalCurrentIniVersionStrings
Source code excerpt:
TArray<FString> VersionedRValues;
EngineSettings.GetArray(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("VersionedIntRValues"), VersionedRValues);
for (const FString& RValue : VersionedRValues)
{
const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(*RValue);
if (CVar)
{