VersionedIntRValues

VersionedIntRValues

#Overview

name: VersionedIntRValues

The value of this variable can be defined or overridden in .ini config files. 16 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

<Workspace>/Engine/Config/BaseEngine.ini:3135, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3136, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3137, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3138, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3139, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3140, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3141, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3142, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3143, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3144, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3145, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3146, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3147, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3148, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3149, section: [/Script/UnrealEd.CookerSettings]
<Workspace>/Engine/Config/BaseEngine.ini:3150, section: [/Script/UnrealEd.CookerSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/CookerSettings.h:170

Scope (from outer to inner):

file
class        class UCookerSettings : public UDeveloperSettings

Source code excerpt:

	/** List of r values that need to be versioned */
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Cooker, AdvancedDisplay, meta = (DisplayName = "r values that need to be versioned"))
	TArray<FString> VersionedIntRValues;

	/** Quality of 0 means fastest, 3 means best quality */
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Textures, meta = (DisplayName = "ASTC Compression Quality vs Speed (0-3, 0 is fastest)"))
	int32 DefaultASTCQualityBySpeed;

	/** Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size) */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:7580

Scope (from outer to inner):

file
function     void GetAdditionalCurrentIniVersionStrings

Source code excerpt:


	TArray<FString> VersionedRValues;
	EngineSettings.GetArray(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("VersionedIntRValues"), VersionedRValues);

	for (const FString& RValue : VersionedRValues)
	{
		const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(*RValue);
		if (CVar)
		{