VersionServiceBaseUrl
VersionServiceBaseUrl
#Overview
name: VersionServiceBaseUrl
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Experimental/MetaHuman/MetaHumanProjectUtilities/Config/BaseMetaHumanProjectUtilities.ini:2, section: [/Script/MetaHumanProjectUtilities.MetaHumanProjectUtilitiesSettings]
- INI Section:
/Script/MetaHumanProjectUtilities.MetaHumanProjectUtilitiesSettings
- Raw value:
"https://metahuman-versioning.ucs.on.epicgames.com"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/MetaHuman/MetaHumanProjectUtilities/Source/MetaHumanProjectUtilities/Private/MetaHumanProjectUtilitiesSettings.h:15
Scope (from outer to inner):
file
class class UMetaHumanProjectUtilitiesSettings : public UObject
Source code excerpt:
// The URL for fetching version information and release notes
UPROPERTY(Config)
FString VersionServiceBaseUrl;
};
#Loc: <Workspace>/Engine/Plugins/Experimental/MetaHuman/MetaHumanProjectUtilities/Source/MetaHumanProjectUtilities/Private/MetaHumanVersionService.cpp:71
Scope (from outer to inner):
file
namespace UE::MetaHumanVersionService
namespace Private
class class FMetaHumanVersionServiceClient
function FMetaHumanVersionServiceClient
Source code excerpt:
{
const UMetaHumanProjectUtilitiesSettings* Settings = GetDefault<UMetaHumanProjectUtilitiesSettings>();
FetchDataFromVersionService(Settings->VersionServiceBaseUrl);
}
void ParseVersionInfoFromJson(const FJsonValue* Data)
{
VersionMapping.Reset();
for (const TSharedPtr<FJsonValue>& VersionInfoEntry : Data->AsArray())