VertexColorViewModeMaterialName_BlueOnly
VertexColorViewModeMaterialName_BlueOnly
#Overview
name: VertexColorViewModeMaterialName_BlueOnly
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:183, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1062
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Path of the material for visualizing vertex colors on meshes in the scene (blue only) */
UPROPERTY(globalconfig)
FString VertexColorViewModeMaterialName_BlueOnly;
#if WITH_EDITORONLY_DATA
/** Material used to render bone weights on skeletal meshes */
UPROPERTY()
TObjectPtr<class UMaterial> BoneWeightMaterial;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3092
Scope (from outer to inner):
file
function void UEngine::InitializeObjectReferences
Source code excerpt:
LoadSpecialMaterial(TEXT("VertexColorViewModeMaterialName_RedOnly"), VertexColorViewModeMaterialName_RedOnly, VertexColorViewModeMaterial_RedOnly, false);
LoadSpecialMaterial(TEXT("VertexColorViewModeMaterialName_GreenOnly"), VertexColorViewModeMaterialName_GreenOnly, VertexColorViewModeMaterial_GreenOnly, false);
LoadSpecialMaterial(TEXT("VertexColorViewModeMaterialName_BlueOnly"), VertexColorViewModeMaterialName_BlueOnly, VertexColorViewModeMaterial_BlueOnly, false);
}
// Nanite materials
LoadSpecialMaterial(TEXT("NaniteHiddenSectionMaterialName"), NaniteHiddenSectionMaterialName, NaniteHiddenSectionMaterial, false);
// Materials that may or may not be needed when debug viewmodes are disabled but haven't been fixed up yet