VI.AllowLaserSmooth

VI.AllowLaserSmooth

#Overview

name: VI.AllowLaserSmooth

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportInteractor.cpp:23

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable SelectionHapticFeedbackStrength( TEXT( "VI.SelectionHapticFeedbackStrength" ), 0.5f, TEXT( "Default strength for haptic feedback when selecting objects" ) );
	static FAutoConsoleVariable LaserPointerRetractDuration( TEXT( "VI.LaserPointerRetractDuration" ), 0.2f, TEXT( "How fast the laser pointer should extend or retract" ) );
	static FAutoConsoleVariable AllowLaserSmooth(TEXT("VI.AllowLaserSmooth"), 1, TEXT("Allow laser smoothing using one euro"));
	static FAutoConsoleVariable LaserSmoothLag(TEXT("VI.LaserSmoothLag"), 0.007f, TEXT("Laser smooth lag"));
	static FAutoConsoleVariable LaserSmoothMinimumCutoff(TEXT("VI.LaserSmoothMinimumCutoff"), 0.9f, TEXT("Laser smooth lag"));
}

UViewportInteractor::UViewportInteractor() :
	Super(),