VI.CarrySmoothingLerpAlpha
VI.CarrySmoothingLerpAlpha
#Overview
name: VI.CarrySmoothingLerpAlpha
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How much to smooth out movement of the object you\'re carrying.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:82
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable ForceSnapDistance(TEXT("VI.ForceSnapDistance"), 25.0f, TEXT("The distance (in % of transformable size) where guide lines indicate that actors are aligned"));
static FAutoConsoleVariable AllowCarryingCertainObjects(TEXT("VI.AllowCarryingCertainObjects"), 1, TEXT("When enabled, allows the user to freely move and rotate certain selected objects with a one-hand drag."));
static FAutoConsoleVariable CarrySmoothingLerpAlpha(TEXT("VI.CarrySmoothingLerpAlpha"), 1.0f, TEXT("How much to smooth out movement of the object you're carrying."));
static FAutoConsoleVariable ForceShowCursor(TEXT("VI.ForceShowCursor"), 0, TEXT("Whether or not the mirror window's cursor should be enabled. Off by default, set to 1 to enable."));
static FAutoConsoleVariable SFXMultiplier(TEXT("VI.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));
static FAutoConsoleVariable NavigationMode(TEXT("VI.NavigationMode"), 0, TEXT("VR NavigationMode"));
static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));