VI.DragScale

VI.DragScale

#Overview

name: VI.DragScale

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:89

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable NavigationMode(TEXT("VI.NavigationMode"), 0, TEXT("VR NavigationMode"));
	static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));
	static FAutoConsoleVariable DragScale(TEXT("VI.DragScale"), 1.0f, TEXT("Scales the translation when dragging yourself through the world"));
	static FAutoConsoleVariable LowSpeedInertiaDamping(TEXT("VI.LowSpeedInertiaDamping"), 0.94f, TEXT("Low Speed Inertia Damping multiplier"));
	static FAutoConsoleVariable HighSpeedInertiaDamping(TEXT("VI.HighSpeedInertiaDamping"), 0.99f, TEXT("Hight Speed Inertia Damping multiplier"));

}

const TCHAR* UViewportWorldInteraction::AssetContainerPath = TEXT("/Engine/VREditor/ViewportInteractionAssetContainerData");

#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Libraries/VPBlueprintLibrary.cpp:170

Scope (from outer to inner):

file
function     void UVPBlueprintLibrary::SetGrabSpeed

Source code excerpt:

void UVPBlueprintLibrary::SetGrabSpeed(const float Speed)
{
	IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("VI.DragScale"));
	CVar->Set(Speed);
}


bool UVPBlueprintLibrary::IsVREditorModeActive()
{