VI.DragScale
VI.DragScale
#Overview
name: VI.DragScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scales the translation when dragging yourself through the world
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:89
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable NavigationMode(TEXT("VI.NavigationMode"), 0, TEXT("VR NavigationMode"));
static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));
static FAutoConsoleVariable DragScale(TEXT("VI.DragScale"), 1.0f, TEXT("Scales the translation when dragging yourself through the world"));
static FAutoConsoleVariable LowSpeedInertiaDamping(TEXT("VI.LowSpeedInertiaDamping"), 0.94f, TEXT("Low Speed Inertia Damping multiplier"));
static FAutoConsoleVariable HighSpeedInertiaDamping(TEXT("VI.HighSpeedInertiaDamping"), 0.99f, TEXT("Hight Speed Inertia Damping multiplier"));
}
const TCHAR* UViewportWorldInteraction::AssetContainerPath = TEXT("/Engine/VREditor/ViewportInteractionAssetContainerData");
#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/Libraries/VPBlueprintLibrary.cpp:170
Scope (from outer to inner):
file
function void UVPBlueprintLibrary::SetGrabSpeed
Source code excerpt:
void UVPBlueprintLibrary::SetGrabSpeed(const float Speed)
{
IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("VI.DragScale"));
CVar->Set(Speed);
}
bool UVPBlueprintLibrary::IsVREditorModeActive()
{