VI.DragTranslationVelocityStopEpsilon

VI.DragTranslationVelocityStopEpsilon

#Overview

name: VI.DragTranslationVelocityStopEpsilon

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:73

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable GizmoHandleHoverAnimationDuration( TEXT( "VI.GizmoHandleHoverAnimationDuration" ), 0.1f, TEXT( "How quickly to animate gizmo handle hover state" ) );
	static FAutoConsoleVariable ShowTransformGizmo( TEXT( "VI.ShowTransformGizmo" ), 1, TEXT( "Whether the transform gizmo should be shown for selected objects" ) );
	static FAutoConsoleVariable DragTranslationVelocityStopEpsilon( TEXT( "VI.DragTranslationVelocityStopEpsilon" ), KINDA_SMALL_NUMBER, TEXT( "When dragging inertia falls below this value (cm/frame), we'll stop inertia and finalize the drag" ) );
	static FAutoConsoleVariable SnapGridSize( TEXT( "VI.SnapGridSize" ), 3.0f, TEXT( "How big the snap grid should be.  At 1.0, this will be the maximum of the gizmo's bounding box and a multiple of the current grid snap size" ) );
	static FAutoConsoleVariable SnapGridLineWidth( TEXT( "VI.SnapGridLineWidth" ), 3.0f, TEXT( "Width of the grid lines on the snap grid" ) );
	static FAutoConsoleVariable MinVelocityForInertia( TEXT( "VI.MinVelocityForInertia" ), 1.0f, TEXT( "Minimum velocity (in cm/frame in unscaled room space) before inertia will kick in when releasing objects (or the world)" ) );
	static FAutoConsoleVariable GridHapticFeedbackStrength( TEXT( "VI.GridHapticFeedbackStrength" ), 0.4f, TEXT( "Default strength for haptic feedback when moving across grid points" ) );
	static FAutoConsoleVariable ActorSnap(TEXT("VI.ActorSnap"), 0, TEXT("Whether or not to snap to Actors in the scene. Off by default, set to 1 to enable."));
	static FAutoConsoleVariable AlignCandidateDistance(TEXT("VI.AlignCandidateDistance"), 2.0f, TEXT("The distance candidate actors can be from our transformable (in multiples of our transformable's size"));