VI.ForceShowCursor
VI.ForceShowCursor
#Overview
name: VI.ForceShowCursor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether or not the mirror window\'s cursor should be enabled. Off by default, set to 1 to enable.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:84
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable CarrySmoothingLerpAlpha(TEXT("VI.CarrySmoothingLerpAlpha"), 1.0f, TEXT("How much to smooth out movement of the object you're carrying."));
static FAutoConsoleVariable ForceShowCursor(TEXT("VI.ForceShowCursor"), 0, TEXT("Whether or not the mirror window's cursor should be enabled. Off by default, set to 1 to enable."));
static FAutoConsoleVariable SFXMultiplier(TEXT("VI.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));
static FAutoConsoleVariable NavigationMode(TEXT("VI.NavigationMode"), 0, TEXT("VR NavigationMode"));
static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));
static FAutoConsoleVariable DragScale(TEXT("VI.DragScale"), 1.0f, TEXT("Scales the translation when dragging yourself through the world"));
static FAutoConsoleVariable LowSpeedInertiaDamping(TEXT("VI.LowSpeedInertiaDamping"), 0.94f, TEXT("Low Speed Inertia Damping multiplier"));