VI.ForceSnapDistance
VI.ForceSnapDistance
#Overview
name: VI.ForceSnapDistance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The distance (in % of transformable size) where guide lines indicate that actors are aligned
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:80
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable ActorSnap(TEXT("VI.ActorSnap"), 0, TEXT("Whether or not to snap to Actors in the scene. Off by default, set to 1 to enable."));
static FAutoConsoleVariable AlignCandidateDistance(TEXT("VI.AlignCandidateDistance"), 2.0f, TEXT("The distance candidate actors can be from our transformable (in multiples of our transformable's size"));
static FAutoConsoleVariable ForceSnapDistance(TEXT("VI.ForceSnapDistance"), 25.0f, TEXT("The distance (in % of transformable size) where guide lines indicate that actors are aligned"));
static FAutoConsoleVariable AllowCarryingCertainObjects(TEXT("VI.AllowCarryingCertainObjects"), 1, TEXT("When enabled, allows the user to freely move and rotate certain selected objects with a one-hand drag."));
static FAutoConsoleVariable CarrySmoothingLerpAlpha(TEXT("VI.CarrySmoothingLerpAlpha"), 1.0f, TEXT("How much to smooth out movement of the object you're carrying."));
static FAutoConsoleVariable ForceShowCursor(TEXT("VI.ForceShowCursor"), 0, TEXT("Whether or not the mirror window's cursor should be enabled. Off by default, set to 1 to enable."));
static FAutoConsoleVariable SFXMultiplier(TEXT("VI.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));