VI.ForceSnapDistance

VI.ForceSnapDistance

#Overview

name: VI.ForceSnapDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:80

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable ActorSnap(TEXT("VI.ActorSnap"), 0, TEXT("Whether or not to snap to Actors in the scene. Off by default, set to 1 to enable."));
	static FAutoConsoleVariable AlignCandidateDistance(TEXT("VI.AlignCandidateDistance"), 2.0f, TEXT("The distance candidate actors can be from our transformable (in multiples of our transformable's size"));
	static FAutoConsoleVariable ForceSnapDistance(TEXT("VI.ForceSnapDistance"), 25.0f, TEXT("The distance (in % of transformable size) where guide lines indicate that actors are aligned"));
	static FAutoConsoleVariable AllowCarryingCertainObjects(TEXT("VI.AllowCarryingCertainObjects"), 1, TEXT("When enabled, allows the user to freely move and rotate certain selected objects with a one-hand drag."));
	static FAutoConsoleVariable CarrySmoothingLerpAlpha(TEXT("VI.CarrySmoothingLerpAlpha"), 1.0f, TEXT("How much to smooth out movement of the object you're carrying."));

	static FAutoConsoleVariable ForceShowCursor(TEXT("VI.ForceShowCursor"), 0, TEXT("Whether or not the mirror window's cursor should be enabled. Off by default, set to 1 to enable."));
	static FAutoConsoleVariable SFXMultiplier(TEXT("VI.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));