VI.GrabberSphereOffset

VI.GrabberSphereOffset

#Overview

name: VI.GrabberSphereOffset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportInteractor.cpp:18

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

{
	static FAutoConsoleVariable GrabberSphereRadius( TEXT( "VI.GrabberSphereRadius" ), 12.0f, TEXT( "In radial mode, the radius of the sphere used to select and interact" ) );
	static FAutoConsoleVariable GrabberSphereOffset( TEXT( "VI.GrabberSphereOffset" ), 2.0f, TEXT( "Offset from the controller origin that the grabber sphere should be centered at" ) );
	static FAutoConsoleVariable LaserPointerMaxLength( TEXT( "VI.LaserPointerMaxLength" ), 30000.0f, TEXT( "Maximum length of the laser pointer line" ) );
	static FAutoConsoleVariable DragHapticFeedbackStrength( TEXT( "VI.DragHapticFeedbackStrength" ), 1.0f, TEXT( "Default strength for haptic feedback when starting to drag objects" ) ); //@todo ViewportInteraction: Duplicate from ViewportWorldInteraction
	static FAutoConsoleVariable SelectionHapticFeedbackStrength( TEXT( "VI.SelectionHapticFeedbackStrength" ), 0.5f, TEXT( "Default strength for haptic feedback when selecting objects" ) );
	static FAutoConsoleVariable LaserPointerRetractDuration( TEXT( "VI.LaserPointerRetractDuration" ), 0.2f, TEXT( "How fast the laser pointer should extend or retract" ) );
	static FAutoConsoleVariable AllowLaserSmooth(TEXT("VI.AllowLaserSmooth"), 1, TEXT("Allow laser smoothing using one euro"));
	static FAutoConsoleVariable LaserSmoothLag(TEXT("VI.LaserSmoothLag"), 0.007f, TEXT("Laser smooth lag"));