VI.GrabberSphereRadius
VI.GrabberSphereRadius
#Overview
name: VI.GrabberSphereRadius
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
In radial mode, the radius of the sphere used to select and interact
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportInteractor.cpp:17
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
namespace VI
{
static FAutoConsoleVariable GrabberSphereRadius( TEXT( "VI.GrabberSphereRadius" ), 12.0f, TEXT( "In radial mode, the radius of the sphere used to select and interact" ) );
static FAutoConsoleVariable GrabberSphereOffset( TEXT( "VI.GrabberSphereOffset" ), 2.0f, TEXT( "Offset from the controller origin that the grabber sphere should be centered at" ) );
static FAutoConsoleVariable LaserPointerMaxLength( TEXT( "VI.LaserPointerMaxLength" ), 30000.0f, TEXT( "Maximum length of the laser pointer line" ) );
static FAutoConsoleVariable DragHapticFeedbackStrength( TEXT( "VI.DragHapticFeedbackStrength" ), 1.0f, TEXT( "Default strength for haptic feedback when starting to drag objects" ) ); //@todo ViewportInteraction: Duplicate from ViewportWorldInteraction
static FAutoConsoleVariable SelectionHapticFeedbackStrength( TEXT( "VI.SelectionHapticFeedbackStrength" ), 0.5f, TEXT( "Default strength for haptic feedback when selecting objects" ) );
static FAutoConsoleVariable LaserPointerRetractDuration( TEXT( "VI.LaserPointerRetractDuration" ), 0.2f, TEXT( "How fast the laser pointer should extend or retract" ) );
static FAutoConsoleVariable AllowLaserSmooth(TEXT("VI.AllowLaserSmooth"), 1, TEXT("Allow laser smoothing using one euro"));