VI.LaserSmoothMinimumCutoff

VI.LaserSmoothMinimumCutoff

#Overview

name: VI.LaserSmoothMinimumCutoff

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportInteractor.cpp:25

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable AllowLaserSmooth(TEXT("VI.AllowLaserSmooth"), 1, TEXT("Allow laser smoothing using one euro"));
	static FAutoConsoleVariable LaserSmoothLag(TEXT("VI.LaserSmoothLag"), 0.007f, TEXT("Laser smooth lag"));
	static FAutoConsoleVariable LaserSmoothMinimumCutoff(TEXT("VI.LaserSmoothMinimumCutoff"), 0.9f, TEXT("Laser smooth lag"));
}

UViewportInteractor::UViewportInteractor() :
	Super(),
	InteractorData(),
	KeyToActionMap(),