VI.LowSpeedInertiaDamping
VI.LowSpeedInertiaDamping
#Overview
name: VI.LowSpeedInertiaDamping
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Low Speed Inertia Damping multiplier
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:90
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));
static FAutoConsoleVariable DragScale(TEXT("VI.DragScale"), 1.0f, TEXT("Scales the translation when dragging yourself through the world"));
static FAutoConsoleVariable LowSpeedInertiaDamping(TEXT("VI.LowSpeedInertiaDamping"), 0.94f, TEXT("Low Speed Inertia Damping multiplier"));
static FAutoConsoleVariable HighSpeedInertiaDamping(TEXT("VI.HighSpeedInertiaDamping"), 0.99f, TEXT("Hight Speed Inertia Damping multiplier"));
}
const TCHAR* UViewportWorldInteraction::AssetContainerPath = TEXT("/Engine/VREditor/ViewportInteractionAssetContainerData");