VI.OculusLaserPointerStartOffset

VI.OculusLaserPointerStartOffset

#Overview

name: VI.OculusLaserPointerStartOffset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp:41

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable OculusLaserPointerRotationOffset( TEXT( "VI.OculusLaserPointerRotationOffset" ), 0.0f, TEXT( "How much to rotate the laser pointer (pitch) relative to the forward vector of the controller (Oculus)" ) );
	static FAutoConsoleVariable ViveLaserPointerRotationOffset( TEXT( "VI.ViveLaserPointerRotationOffset" ), /* -57.8f */ 0.0f, TEXT( "How much to rotate the laser pointer (pitch) relative to the forward vector of the controller (Vive)" ) );
	static FAutoConsoleVariable OculusLaserPointerStartOffset( TEXT( "VI.OculusLaserPointerStartOffset" ), 2.8f, TEXT( "How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Oculus)" ) );
	static FAutoConsoleVariable ViveLaserPointerStartOffset( TEXT( "VI.ViveLaserPointerStartOffset" ), 1.25f /* 8.5f */, TEXT( "How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Vive)" ) );

	// Laser visuals
	static FAutoConsoleVariable LaserPointerLightRadius( TEXT( "VREd.LaserPointLightRadius" ), 10.0f, TEXT( "How big our hover light is" ) );
	static FAutoConsoleVariable LaserPointerRadius( TEXT( "VREd.LaserPointerRadius" ), .5f, TEXT( "Radius of the laser pointer line" ) );
	static FAutoConsoleVariable LaserPointerHoverBallRadius( TEXT( "VREd.LaserPointerHoverBallRadius" ), 1.0f, TEXT( "Radius of the visual cue for a hovered object along the laser pointer ray" ) );