VI.PivotGizmoMinDistanceForScaling
VI.PivotGizmoMinDistanceForScaling
#Overview
name: VI.PivotGizmoMinDistanceForScaling
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How far away the camera needs to be from an object before we\'ll start scaling it based on distance
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/Gizmo/VIPivotTransformGizmo.cpp:24
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
{
// @todo vreditor tweak: Tweak out console variables
static FAutoConsoleVariable PivotGizmoMinDistanceForScaling( TEXT( "VI.PivotGizmoMinDistanceForScaling" ), 0.0f, TEXT( "How far away the camera needs to be from an object before we'll start scaling it based on distance"));
static FAutoConsoleVariable PivotGizmoDistanceScaleFactor( TEXT( "VI.PivotGizmoDistanceScaleFactor" ), 0.0035f, TEXT( "How much the gizmo handles should increase in size with distance from the camera, to make it easier to select" ) );
static FAutoConsoleVariable PivotGizmoTranslationPivotOffsetX( TEXT("VI.PivotGizmoTranslationPivotOffsetX" ), 30.0f, TEXT( "How much the translation cylinder is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoScalePivotOffsetX( TEXT( "VI.PivotGizmoScalePivotOffsetX" ), 120.0f, TEXT( "How much the non-uniform scale is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoPlaneTranslationPivotOffsetYZ(TEXT("VI.PivotGizmoPlaneTranslationPivotOffsetYZ" ), 40.0f, TEXT( "How much the plane translation is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoTranslationScaleMultiply( TEXT( "VI.PivotGizmoTranslationScaleMultiply" ), 2.0f, TEXT( "Multiplies translation handles scale" ) );
static FAutoConsoleVariable PivotGizmoTranslationHoverScaleMultiply( TEXT( "VI.PivotGizmoTranslationHoverScaleMultiply" ), 0.75f, TEXT( "Multiplies translation handles hover scale" ) );