VI.PivotGizmoScalePivotOffsetX
VI.PivotGizmoScalePivotOffsetX
#Overview
name: VI.PivotGizmoScalePivotOffsetX
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How much the non-uniform scale is offsetted from the pivot
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/Gizmo/VIPivotTransformGizmo.cpp:27
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable PivotGizmoDistanceScaleFactor( TEXT( "VI.PivotGizmoDistanceScaleFactor" ), 0.0035f, TEXT( "How much the gizmo handles should increase in size with distance from the camera, to make it easier to select" ) );
static FAutoConsoleVariable PivotGizmoTranslationPivotOffsetX( TEXT("VI.PivotGizmoTranslationPivotOffsetX" ), 30.0f, TEXT( "How much the translation cylinder is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoScalePivotOffsetX( TEXT( "VI.PivotGizmoScalePivotOffsetX" ), 120.0f, TEXT( "How much the non-uniform scale is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoPlaneTranslationPivotOffsetYZ(TEXT("VI.PivotGizmoPlaneTranslationPivotOffsetYZ" ), 40.0f, TEXT( "How much the plane translation is offsetted from the pivot" ) );
static FAutoConsoleVariable PivotGizmoTranslationScaleMultiply( TEXT( "VI.PivotGizmoTranslationScaleMultiply" ), 2.0f, TEXT( "Multiplies translation handles scale" ) );
static FAutoConsoleVariable PivotGizmoTranslationHoverScaleMultiply( TEXT( "VI.PivotGizmoTranslationHoverScaleMultiply" ), 0.75f, TEXT( "Multiplies translation handles hover scale" ) );
static FAutoConsoleVariable PivotGizmoAimAtShrinkSize( TEXT( "VI.PivotGizmoAimAtShrinkSize" ), 0.3f, TEXT( "The minimum size when not aiming at the gizmo (0 to 1)" ) );
static FAutoConsoleVariable PivotGizmoAimAtAnimationSpeed( TEXT( "VI.PivotGizmoAimAtAnimationSpeed" ), 0.15f, TEXT( "The speed to animate to the gizmo full size when aiming at it" ) );
}