VI.PlacementInterpolationDuration

VI.PlacementInterpolationDuration

#Overview

name: VI.PlacementInterpolationDuration

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:57

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:

	static FAutoConsoleVariable InertiaVelocityBoost( TEXT( "VI.InertiaVelocityBoost" ), 0.5f, TEXT( "How much to scale object velocity when releasing dragged simulating objects in Simulate mode" ) );
	static FAutoConsoleVariable SweepPhysicsWhileSimulating( TEXT( "VI.SweepPhysicsWhileSimulating" ), 0, TEXT( "If enabled, simulated objects won't be able to penetrate other objects while being dragged in Simulate mode" ) );
	static FAutoConsoleVariable PlacementInterpolationDuration( TEXT( "VI.PlacementInterpolationDuration" ), 0.6f, TEXT( "How long we should interpolate newly-placed objects to their target location." ) );
	static FAutoConsoleVariable PlacementOffsetScaleWhileSimulating( TEXT( "VI.PlacementOffsetScaleWhileSimulating" ), 0.25f, TEXT( "How far to additionally offset objects (as a scalar percentage of the gizmo bounds) from the placement impact point while simulate mode is active" ) );

	static FAutoConsoleVariable SmoothSnap( TEXT( "VI.SmoothSnap" ), 1, TEXT( "When enabled with grid snap, transformed objects will smoothly blend to their new location (instead of teleporting instantly)" ) );
	static FAutoConsoleVariable SmoothSnapSpeed( TEXT( "VI.SmoothSnapSpeed" ), 30.0f, TEXT( "How quickly objects should interpolate to their new position when grid snapping is enabled" ) );
	static FAutoConsoleVariable ElasticSnap( TEXT( "VI.ElasticSnap" ), 1, TEXT( "When enabled with grid snap, you can 'pull' objects slightly away from their snapped position" ) );
	static FAutoConsoleVariable ElasticSnapStrength( TEXT( "VI.ElasticSnapStrength" ), 0.3f, TEXT( "How much objects should 'reach' toward their unsnapped position when elastic snapping is enabled with grid snap" ) );