VI.ScaleMin
VI.ScaleMin
#Overview
name: VI.ScaleMin
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum world scale in centimeters
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:65
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable ElasticSnapStrength( TEXT( "VI.ElasticSnapStrength" ), 0.3f, TEXT( "How much objects should 'reach' toward their unsnapped position when elastic snapping is enabled with grid snap" ) );
static FAutoConsoleVariable ScaleMax( TEXT( "VI.ScaleMax" ), 6000.0f, TEXT( "Maximum world scale in centimeters" ) );
static FAutoConsoleVariable ScaleMin( TEXT( "VI.ScaleMin" ), 10.0f, TEXT( "Minimum world scale in centimeters" ) );
static FAutoConsoleVariable DragAtLaserImpactInterpolationDuration( TEXT( "VI.DragAtLaserImpactInterpolationDuration" ), 0.1f, TEXT( "How long we should interpolate objects between positions when dragging under the laser's impact point" ) );
static FAutoConsoleVariable DragAtLaserImpactInterpolationThreshold( TEXT( "VI.DragAtLaserImpactInterpolationThreshold" ), 5.0f, TEXT( "Minimum distance jumped between frames before we'll force interpolation mode to activated" ) );
static FAutoConsoleVariable ForceGizmoPivotToCenterOfObjectsBounds( TEXT( "VI.ForceGizmoPivotToCenterOfObjectsBounds" ), 0, TEXT( "When enabled, the gizmo's pivot will always be centered on the selected objects. Otherwise, we use the pivot of the last selected object." ) );
static FAutoConsoleVariable GizmoHandleHoverScale( TEXT( "VI.GizmoHandleHoverScale" ), 1.5f, TEXT( "How much to scale up transform gizmo handles when hovered over" ) );
static FAutoConsoleVariable GizmoHandleHoverAnimationDuration( TEXT( "VI.GizmoHandleHoverAnimationDuration" ), 0.1f, TEXT( "How quickly to animate gizmo handle hover state" ) );