VI.SFXMultiplier

VI.SFXMultiplier

#Overview

name: VI.SFXMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:85

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:


	static FAutoConsoleVariable ForceShowCursor(TEXT("VI.ForceShowCursor"), 0, TEXT("Whether or not the mirror window's cursor should be enabled. Off by default, set to 1 to enable."));
	static FAutoConsoleVariable SFXMultiplier(TEXT("VI.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));

	static FAutoConsoleVariable NavigationMode(TEXT("VI.NavigationMode"), 0, TEXT("VR NavigationMode"));
	static FAutoConsoleVariable MaxFlightSpeed(TEXT("VI.MaxFlightSpeed"), 11.0f, TEXT("Maximum Superman speed"));
	static FAutoConsoleVariable DragScale(TEXT("VI.DragScale"), 1.0f, TEXT("Scales the translation when dragging yourself through the world"));
	static FAutoConsoleVariable LowSpeedInertiaDamping(TEXT("VI.LowSpeedInertiaDamping"), 0.94f, TEXT("Low Speed Inertia Damping multiplier"));
	static FAutoConsoleVariable HighSpeedInertiaDamping(TEXT("VI.HighSpeedInertiaDamping"), 0.99f, TEXT("Hight Speed Inertia Damping multiplier"));