VI.SmoothSnapSpeed

VI.SmoothSnapSpeed

#Overview

name: VI.SmoothSnapSpeed

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:61

Scope (from outer to inner):

file
namespace    VI

Source code excerpt:


	static FAutoConsoleVariable SmoothSnap( TEXT( "VI.SmoothSnap" ), 1, TEXT( "When enabled with grid snap, transformed objects will smoothly blend to their new location (instead of teleporting instantly)" ) );
	static FAutoConsoleVariable SmoothSnapSpeed( TEXT( "VI.SmoothSnapSpeed" ), 30.0f, TEXT( "How quickly objects should interpolate to their new position when grid snapping is enabled" ) );
	static FAutoConsoleVariable ElasticSnap( TEXT( "VI.ElasticSnap" ), 1, TEXT( "When enabled with grid snap, you can 'pull' objects slightly away from their snapped position" ) );
	static FAutoConsoleVariable ElasticSnapStrength( TEXT( "VI.ElasticSnapStrength" ), 0.3f, TEXT( "How much objects should 'reach' toward their unsnapped position when elastic snapping is enabled with grid snap" ) );
	static FAutoConsoleVariable ScaleMax( TEXT( "VI.ScaleMax" ), 6000.0f, TEXT( "Maximum world scale in centimeters" ) );
	static FAutoConsoleVariable ScaleMin( TEXT( "VI.ScaleMin" ), 10.0f, TEXT( "Minimum world scale in centimeters" ) );
	static FAutoConsoleVariable DragAtLaserImpactInterpolationDuration( TEXT( "VI.DragAtLaserImpactInterpolationDuration" ), 0.1f, TEXT( "How long we should interpolate objects between positions when dragging under the laser's impact point" ) );
	static FAutoConsoleVariable DragAtLaserImpactInterpolationThreshold( TEXT( "VI.DragAtLaserImpactInterpolationThreshold" ), 5.0f, TEXT( "Minimum distance jumped between frames before we'll force interpolation mode to activated" ) );