VI.ViveLaserPointerStartOffset
VI.ViveLaserPointerStartOffset
#Overview
name: VI.ViveLaserPointerStartOffset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Vive)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp:42
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable ViveLaserPointerRotationOffset( TEXT( "VI.ViveLaserPointerRotationOffset" ), /* -57.8f */ 0.0f, TEXT( "How much to rotate the laser pointer (pitch) relative to the forward vector of the controller (Vive)" ) );
static FAutoConsoleVariable OculusLaserPointerStartOffset( TEXT( "VI.OculusLaserPointerStartOffset" ), 2.8f, TEXT( "How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Oculus)" ) );
static FAutoConsoleVariable ViveLaserPointerStartOffset( TEXT( "VI.ViveLaserPointerStartOffset" ), 1.25f /* 8.5f */, TEXT( "How far to offset the start of the laser pointer to avoid overlapping the hand mesh geometry (Vive)" ) );
// Laser visuals
static FAutoConsoleVariable LaserPointerLightRadius( TEXT( "VREd.LaserPointLightRadius" ), 10.0f, TEXT( "How big our hover light is" ) );
static FAutoConsoleVariable LaserPointerRadius( TEXT( "VREd.LaserPointerRadius" ), .5f, TEXT( "Radius of the laser pointer line" ) );
static FAutoConsoleVariable LaserPointerHoverBallRadius( TEXT( "VREd.LaserPointerHoverBallRadius" ), 1.0f, TEXT( "Radius of the visual cue for a hovered object along the laser pointer ray" ) );
static FAutoConsoleVariable LaserPointerLightPullBackDistance( TEXT( "VREd.LaserPointerLightPullBackDistance" ), 2.5f, TEXT( "How far to pull back our little hover light from the impact surface" ) );